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Mr Puggsly said:
AngryLittleAlchemist said:

Wasn't Crysis 1 the game where they had to cut an entire segment of the game just to make it playable on consoles?

I mean a big reason why Crysis 2 and 3 didn't sell well is because they didn't rekindle the same innovative magic as Crysis 1, and in fact in some ways were worse graphically (more so 2 than 3)

I definitely don't think going multiplat wasn't the only thing that did them in, but there's different ways to operate a company and focusing on PC exclusively could have been successful.

A scene is missing on the consoles because the engine demanding and probably crapped out. But even on a modern PC Crysis doesn't run great, so clearly there is a problem with the engine.

The engine is fine, it was simply very forward thinking and PC centric. - There is some extremely bandwidth heavy effects being employed, which actually stand up well today even a decade later.
Plus on the CPU front, Crytek didn't thread the engine very heavily as the original CPU projections were going to be for extremely high frequencies, rather than large core counts.
Obviously they were wrong, but it is what it is.

The effects CryEngine 2 (Crysis 1) was employing was simply inconceivable on consoles at the time... So they ended up cutting allot of that fat when they dropped Crysis 1 on their 7th-gen console optimized engine, CryEngine 3.
The game was poorer for it, allot of geometry was cut back, textures were muddy, game ran at a low resolution and framerate, allot foliage was removed... List goes on... There is a reason why Crytek didn't re-release Crysis 1 on CryEngine 3 on PC.

This is all fairly well documented anyway... And I have lost count of the amount of debates I have seen about this from my time as a mod on the Crysis forums.



--::{PC Gaming Master Race}::--