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The two articles I linked to first shows that using ray tracing to enhance current games is more in line then full ray tracing on a scene.  The second link I provided is a custom CPU that MS has co developed with Also for the person that said DX12 implementation is software, actually its hardware implementation but there is nothing currently accelerating the implementation besides the new chip that Nvidia is coming out with Qualcomm that seems to be geared towards the CPU intensive nature of Ray Tracing.  These would be custom chips and pretty cheap.  

Last edited by Machiavellian - on 20 June 2018