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Bristow9091 said:
bugrimmar said:

Yes, of course I realize that the previous games had one execution for enemies too. But it's 2018. It's PS4. It's next gen. Are we supposed to be ok with old, lazy mechanics up to now? That's like saying we can forgive games like mass effect andromeda for having last gen facial animations.

 

And no, sorry, but the R2 axe move isn't an execution. It's an attack. You can do it anytime and it doesn't require any special conditions. It just looks like an execution when the guy is low health. Similar to any axe move kill. The R3 execution is supposed to be special and unique.

But facial animations =/= content... the execution animations look fine, you're basically saying the "lack" of executions (Which there aren't based on the series' history) is equal to badly handled animation of another game. Fixing the facial animations on Andromeda won't add more content to the game, but adding more execution animations will. In the case of God of War it's nothing to do with "old mechanics". 

As for the last part, I'm getting bored of trying to convince you, after all it's just an opinion anyway, but even throughout the game I had more fun holding R2 for a cleave execution than stunning them and pressing R3 since I preferred fighting with my axe over barehands anyway, and I thought axe executions were more brutal in terms of appearance when it came to fighting the majority of enemies. 

Honestly, you're better off just dropping this argument, and the attitude, and moving on to talk about any other aspects of your review, since this conversation clearly isn't going the way either of us expected.

You're right. This isn't going the right way. However, I did convince you to agree that there is, in fact, one animation per enemy type. That's all that matters, that we agree on the fact. You think it's okay, I think it's not.

 

I'm just more demanding, I suppose.