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SpokenTruth said:
I have a question for those of you decrying diversity because it unbalances the realism. If a cast were imbalanced in the other direct, as too many white people in a setting that would be mixed, would you complain just as strongly about the lack of realism?

I answered above, I don't mind even if the representation is unreal because it have more Black, Hispanic, Oriental, Arabic, etc than the population at the place. I took problem when there were a review complaining about lack of diversity on a medieval german city because one history analyst said there was a chance to have a black person there. I also take problem if anyone decides to change gender, ethnicity or anything of established character (even whitewashing) even though I understand both being made because of representation or publicity to generate more sales.

VGPolyglot said:
Azuren said:

It's a fictional county in the real Montana. Representing Montana in any way as being even 10% black is a lie, and is thus diversity for diversity's sake.

And how does having a higher proportion of blacks in the game than Montana diminish the enjoyment of the game?

Doesn't diminish at all. But he is just saying that forced diversity bothers him as a concept.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."