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Kaneman! said:
LudicrousSpeed said:

I felt like the first one was the closest we’ve gotten to playing out our own Walking Dead. You really get connected to the characters as you level them up and have them interact with the game world, and the permadeath factor makes you even more connected to them. It’s what really sets SoD apart from most other zombie games, that and the base management. I’m ecstatic about “same as the first but better” because the first was amazing.

This precisely. At first I didn't even realize that there was a permadeath factor until my first few characters died - a horde could just overwhelm you easily. But then I somehow managed to survive and beat the game with an old asthmatic dude named Pokorny. He was a legend. No noteworthy skills, and yet he pushed through it all. His famous, often-said quote "I need a breather" will always be remembered.

That sounds interesting actually. Does it have an actual story or is it a "make your own story" type of game?