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Biggerboat1 said:
Lauster said:

Ok, I'll try to express my point of view.

By my developer logic, I would say that Wii Balance Board and Labo simply change the interraction in your game, not the game itself in the way you create it, technically. You always develop it with the same technical requirements of any game on the same platform. You only change / redefine the shape.

For Sega CD or PSVR, you have different needs from the "main" platform they depend on, you have different requirements. Not only the interraction, but the display of the game is different, you have to think not only the shape but also the heart.

Sorry if it's not very clear ^^"

The RAM expansion pack for the N64 gave the developer different technical requirements to hit, but again I don't think anyone would consider that a different platform...

So on the one hand, you have accessories which change the way you interact - Wii Balance Board, Labo, the bongo drums, Kinnect and indeed the PSVR.

On the other you have ones that change or improve on the capabilities of the hardware - which would include the ram pack, Sega CD, N64DD etc.

In either scenario, I personally think it'd be silly to class them as their own platform, and I feel that trying to justify the decision to do so is just muddying the waters and, intentionally or otherwise, derailing the thread...

OK, my explanation wasn't perfect.

The RAM expansion pack for N64 didn't change the way of developping the game. It was truly accessory, every games could be played without it (except DK64 because they didn't find another way to resolve a bug, that's why the RAM expansion was free with this game). 

VR is a new medium (even more than that), not just an accessory. It has its own games, its own accessories and a price in the same order of magnitude as other platforms.

We are talking about vg hardware sales in a context of fiscal year results. So I think I am perfectly in the subject by mentioning a device currently produced in the factory, delivered worldwide, related to video games and with its own lineup of a hundred titles from different developpers. That's not because we have a different vision that you can imply that I derail the thread. My question of "why no PSVR figures" is perfectly legitimate in this context.

 

RolStoppable said: 
Lauster said:

Well, it's like the Sega CD that needs a Sega Genesis but is considered like a different platform in VGC (http://www.vgchartz.com/platforms/).

Someone (Rol ? I don't remember) said in this thread that NES and SNES mini are not included because it's not current gen games. That's why I said gaming hardware for this gen.

We can add them if you want, but it proves that this result is just a part of reality according to the limits we want to consider.

I only said that SNES Mini doesn't count, but never gave a reason. The reason I would give is that the SNES Mini doesn't work like a conventional console by today's definition: It's not possible to buy additional games for the SNES Mini.

Generations are irrelevant when the methodology concerns fiscal years. It's a simple and straight-forward methodology because it eliminates all longwinded debates about which systems belong to which generation.

Ok, and I can agree. It all depends on the limit you want to put.

I misused the term "generation", I said too in the past that this notion is no longer relevant. My idea was to separate the hardware that uses modern games from the other that runs old Roms.