By using this site, you agree to our Privacy Policy and our Terms of Use. Close
caffeinade said:
Pemalite said:

You would probably only need a GPU of around 800-1000Gflop to match the Playstation 4.
Provided it has sufficient texture mapping, geometry and render output pipes.

AMD's Ryzen APU's with a 12-25w TDP would fit the bill, the caveat then becomes bandwidth, which the APU's obviously lack.
GDDR5 tends to be fairly power demanding.

Yeah, my solution is stupidly overpowered for what would be demanded from it.
GDDR6 and HBM 2 offer more bandwidth per watt, compared to GDDR5: they will be nice to have in laptops and similar devices.
I doubt Sony would want to include expensive tech like HBM in a portable console, assuming they have a desire to target the masses like Nintendo.

Finding a way to store PS4 games on a portable device will probably be the most challenging problem to overcome.
SSDs are obviously pretty expensive for the capacity they offer, and who would want a hand-held device with a HDD in it.
Then again who would want a portable console with:

  • Active cooling, that requires the device to have an air vent.
  • Roughly three hours battery life (running AAA games).
  • An SoC that launched in 2015.

I'm still not totally clear on the whole active cooling thing with regards to the Switch. I mean, I guess there must be a fan in there, but I never hear in running--not in handheld mode at least, and the only time the device is warm to the touch is after extended sessions in docked mode. Also, trust me, as someone who owned a Zune, an HDD in a portable device is a much bigger inconveniece than an air vent -- or even poor battery life.

I'm also surprised that you honestly believe a handheld PS4 is physically possible(without active cooling?), especially when the current PS4 already sounds like a blowdryer when it's running.