What does difficulty have to do with the combat depth? God of War games have deeper mechanics and my point was on the harder difficulties you have to do the full extent of moves of Kratos and only there you realise the depth of its mechanics. Uncharted plays the same on lower and higher difficulties just has more damage sponges.
That isn't my point. My point is SSM are more talented and were always more talented than Naughty Dog. Not that Naughty Dog can't exist, I still like their games and have respect for them.
God of War is a new IP for all purposes. Take the name away and it is more different to previous God of War games than TLOU is to Uncharted.
God of War on PS2 was SSM's 2nd IP, their first game was a racing game called Kinetica. I haven't played Jak and Daxter series but have played all other Naughty Dog games. Crash must be amazing for the 90's I'll give them that though I played the N Sane trilogy.
You were also meaning that UC on hardest isn't as difficult as GoW... I can tell you that besides boss fights I could randomly use the same combos on almost all enemies, or just know what works for each, and plan what type of enemies to destroy in order... wasn't nearly as difficult as UC. And of course in a FPS the purpouse is shoot to kill and depending on the case do some stealth. Still the approach itself is very different for each scenario.
Also it isn't only about sponge, is about how much damage you take and the how faster it's for you to get surrounded.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"