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A product aging is a natural consequence of time. The question is does it affect the quality of the work. The original 60s Star Trek series has aged terribly, with laughable effects, terrible portrayals of women, and some hammy acting in places. But it's still a good tv series with some amazing episodes 50 years later. With a game like Ocarina of Time, yes later Zelda games are better, as improvements in technical capabilities allowed for more refined combat and dungeons, but there being something better doesn't make Ocarina bad. The dungeons and puzzles are well-designed. Z-targeting may have been improved from the first implementation, but it still works just as intended. The bosses hold up. The inventory system is massively improved in the 3DS remake, but it was only ever a problem in the water temple. Outside of the visuals and the inventory the 3DS version really doesn't have any improvements over the original, and a new player can still pick the game up and have a blast with it 20 years later. It's not a case like Goldeneye where what once was great is now a giant pain to control (though I actually prefer Goldeneye's controls to many dual analog shooters' controls).