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BradleyJ said:
Grinding is one of the things I hate most about video games. It is a time sink for no other purpose than making the game longer, which for very stupid reasons makes the game more marketable.

I think every game should be able to be beaten on skill alone, right from the beginning of the game to the end credits. Can the game be made easier if you grind? Sure, why not? But it should never be a necessity. That’s just bad game design.

Just to note, grinding for side stuff that is not a part of the main game does not concern me as much. That is directly catered to people wanting to play even more of the game. However, I would still argue that if this side stuff requires players to grind for hours and hours to even have a chance of completing it then it is still poorly designed.

Somegames the grinde = the game experiance.

Like Diablo... its all about the loot, and the "grinde" is whats fun about the game.
Some games get this right, like FF11... I ended up loveing to grind to levelup.

Heavily disagree btw on the Skill = beaten alone, or Grinde = bad game design.

I think even bad players should be able to beat a game, if a game cant be beat by most people theres something wrong with the design.
Everyone can put in more hours to grinde abit and be more powerfull to advance in a game, and thats not a "bad game design".