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outlawauron said:
AngryLittleAlchemist said:

So then, why is it the platform holders and not individual developers who are charging for the servers?

Good thing you already pay money for the ability to access the game's content before you pay for an online subscription. 

If this service was a requirement, than Steam and Origin would cost money to use, too ...

Because the architecture behind a network is far more intensive than setting up P2P servers. When you play a game online on PS4, you're playing it on PSN, not the server list that varies wildly from dev to dev. While netcode isn't created equal, you know the product will work.

To summarize all the work that has gone into it as the same thing as digital storefronts or to deny the leaps and bounds in product quality.... Man, I don't even know what to call that. Blissful ignorance? It's like how people falsely say that PSN/XBL are doing the same thing as Steam when Steam hosts absolutely nothing off store. They don't offer the same product at all.

If you don't think the value is worth the cost, then don't buy it. I will pay for it because I place very high value on cloud saves, PSN discounts, and free games.

You mean that, for instance, when COD is played on PS4, there are extra costs associated that wouldn't be on PC? "Network" costs?

So, there are no "network" costs to play COD on PC, but to play on PS4/XB1, the "network" is different and has costs?

Did they change the way the "network" was running on PS3 days?



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?