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AngryLittleAlchemist said:
Neodegenerate said:

It doesn't cost them $0 to maintain their servers.  And thats why it can't be free.

So then, why is it the platform holders and not individual developers who are charging for the servers?

Good thing you already pay money for the ability to access the game's content before you pay for an online subscription. 

If this service was a requirement, than Steam and Origin would cost money to use, too ...

Because the architecture behind a network is far more intensive than setting up P2P servers. When you play a game online on PS4, you're playing it on PSN, not the server list that varies wildly from dev to dev. While netcode isn't created equal, you know the product will work.

To summarize all the work that has gone into it as the same thing as digital storefronts or to deny the leaps and bounds in product quality.... Man, I don't even know what to call that. Blissful ignorance? It's like how people falsely say that PSN/XBL are doing the same thing as Steam when Steam hosts absolutely nothing off store. They don't offer the same product at all.

If you don't think the value is worth the cost, then don't buy it. I will pay for it because I place very high value on cloud saves, PSN discounts, and free games.



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