Azzanation said:
DriveClub was on the cheapest PS4 bundle, at the time of release I have never seen so many trade ins for a game at launch, yet unfortunately it still counted as sales for the game. Do you really think DC sold well, if that was the case Sony would have not shut the studio down. Rare few brought the game, the game just happens to land in the laps of PS4 owners due to the bundle deals Sony has going on. Its pretty obvious isn't it? A game that sold 2.3m and the studio had to be closed down.. It clearly didn't make Sony any money. Knack was a launch title for an already bare bones line up for the PS4, in Japan Knack sold incredibly well because its only other AAA game it was competiting against was Killzone zone, and we all know Japanese aren't fans of the FPS genre. A little research will one day help you Don. https://www.gamespot.com/articles/halo-5-reaches-400-million-in-sales-to-become-bigg/1100-6431980/ Do sales matter? no, profit does. |
Where did I said DC sold well? I said that the sales weren't forced bundles that people couldn't buy without.
You don't have any metric for the profits of Halo, nor for the Xbox during any quarter, you don't even know for sure how many Xbox were sold, so shut up.
Azzanation said:
That was my point, sales revenue, profit what ever we want to call it. Its all a good thing especially $400m. So the entire PS brand profited $1.1b and Halo 5 alone did $400m revenue? That was probably a poor example. Point is a game can sell 2m units and earn less to a game that sold 1m. That's my point. |
So Let's pretend Halo5 sold 5 Million at launch at full price and MS made the full retail price of it with no margin to any seller... 60x5M = 3000M... your numbers don't even match (because they counted the hw sold together to make that number) also MS do less than 40 USD of that sale (on revenue).
Azzanation said:
I am still waiting for your Sony game that eclipses that $400m? There should be heaps since UC4 and Horizon double Halo 5 sales.. |
I'll wait for you to show the profit from X1+games, or from Halo.
UC4 had about 10M sales, with average price at least 40 bucks, so 400M already matched without even adding the HW you said drove the sales because people were mandated to buy it together...
You are going to strike harder than Globally in USA this way.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."