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Machiavellian said:
DonFerrari said:

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.

Yep. But if they didn't want to shift market perception on the lack of power of their console (we need to look at the context) and infer that your Xbox would suddenly be much more powerful because of the cloud they wouldn't go for change of name for something that is already a reality in the form of servers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."