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DonFerrari said:
Jigsawx1 said:

It became alot mor powerful because of it in the most exclusive games. "point"

Can we know go back to topic and talk about how nice cloud computing is and what we will se in the future?

Getting back to the topic, we are still waiting for Vasto to provide source that the water calculation is all done on the cloud real time instead of just the synch.

And sorry, no game from MS got a massive leap on Image Quality due to the cloud, which was what they were trying to allude and what have been said to not be possible with big latency and struggles on most people network.

Not sure if MS every stated massive leap in image quality.  Compute power does not always equate to the graphical end there are many systems that come together to get a game working at a certain performance to justify server side compute.

Also, I believe a lot of people do not know what cloud compute means or the technology used.  If you believe its a bunch of servers hooked together or even xbox consoles etc, then you are only looking at one piece of a huge complex system.  The software behind the scenes is just as important as the hardware.  I agree that cloud compute probably does not make a lot of sense for singleplayer games but instead for games that are looking to do more a combination of both with a persistent world and some type of sub model.