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JRPGfan said:
caffeinade said:

It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.

I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves.
Leaving the client to tessellate and interpolate as required.
The bandwidth required shouldn't be too high for such a solution.

Yeah, I don't consider this to be newsworthy.

And this.

Imo MS still hasnt shown "the power of the cloud".

Blasphemy!

Do you want to say that Microsoft overpromised the performance gains and that a low-polygon 30-fps pirate game with nice water physics is a bit underwhelming?