JRPGfan said:
caffeinade said:
It wouldn't be unreasonable to expect Rare to allow the client's Xbox / PC to handle the impact of the user's body, asynchronously.
I would imagine they are just sending height-maps, so the servers can synchronise and simulate the waves. Leaving the client to tessellate and interpolate as required. The bandwidth required shouldn't be too high for such a solution.
Yeah, I don't consider this to be newsworthy.
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And this.
Imo MS still hasnt shown "the power of the cloud".
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Blasphemy!
Do you want to say that Microsoft overpromised the performance gains and that a low-polygon 30-fps pirate game with nice water physics is a bit underwhelming?