StreaK said:
Yeah man, I totally hear ya! Don't get me wrong, there will always be those select few loyalists who will still stand by their favourite Zelda but as a whole I get your point. The newest one has to be the best (at least for a little while) until they realize it wasn't as good as they originally thought and/or the best once the next game comes out in the series haha. I don't know, I just think a game like SotC does the whole empty world thing a hell of a lot better. There's a real purpose to it and adds a lot to the whole, entire emotional content of the game because it's meant to be "simple". For me, Zelda just doesn't have that "emotional" content I so strive for so the emptiness just doesn't speak to me in the same way. I guess I'm not a true, "classic" gamer like I used to be when I was younger. I use games as an escape mechanism to truly "relish" in the game's atmosphere or story. I don't care about collecting items or trophies or whatever...I just want to experience something that changes my perspective on life. Something meaningful, if you will, for the most part anyway. |
I honestly don't remember people praising Skyward Sword as the best Zelda, let alone the best game of all time.
Like SotC's, BotW's open field also have a purpose. They're meant to make the player feel how desolated the world is. The ruins, nature. The same effect of when you look at a picture of abandoned houses, where plants start crawling, trees start growing. I can't explain it very well, but it's a mix of melancholia and nostalgia. NieR Automata was going for the same feeling, and I really liked that game too.