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Darwinianevolution said:
It wouldn't have made any difference. The Super Game Boy didn't sell the SNES, and the GBA Adapter didn't sell the Gamecube. Physical DS/3DS compativility would have definitively been an amazing feature, but not one big enough to save the system.

This is true.  However, a console specific feature has an advantage over a peripheral.  Every buyer of the console has the opportunity to experience that feature compared to someone who may not buy or even consider spending extra on a peripheral.  It's the reason motion controllers were not sold for the GameCube even though conceptualized.  Nintendo designed the Wii around them instead of selling them as a peripheral so as not to limit their market potential.  In my scenario, even the person who isn't buying the Wii U exclusively because of the DS/3DS compatibility, maybe now they do try it out and buy additional handheld software to supplement their Wii U library.  Another advantage in my scenario is the Day 1 compatibility.  SNES released 1990 (Japan) - 1991 (NA).  The Super Gameboy wasn't released until 1994.  The GameCube released in 2001.  The Gameboy Player wasn't released until 2003.  I'm talking about a "launch present" console feature which would have had a much better chance of impacting sales than a late released peripheral.