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That's really cool but what really matters for online gaming is latency ... 

If I'm a competitive gamer I would pay lot's of money to offer a service where I can get a ping of just 10ms over distances of 5000 km (scratch that out since it's physically impossible for electrons to travel faster than the speed of light) even if the bandwidth was lower and there were data caps ... (it would be an achievement if we could keep the latency of under just 80ms for distances of 5000 km)