By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

Regardless, exclusives can not be used because it omits any sort of objective analysis when doing cross-platform comparisons. We don't use exclusives when were also comparing against mobile platforms so the same should apply to consoles to make a fair analysis of hardware execution performance ... 

Exclusives do not represent equal grounds between hardware, only multiplatform games can do that realistically. I realize that there are certain eccentrics when it comes to hardware specific optimizations so to keep the playing field level we have multiple sets of benchmarks (multiple games) to measure hardware performance ... 

I have to disagree.

And you are right, they don't represent equal grounds. The more two comparisons diverge, the more aspects you need to take note of.

quickrick said:

let's not forget just because a game looks  better then everything on the hardware doesn't mean it's not capable, i think uncharted, uncharted 2 and killzone 2 are proof of that, they were declared impossible on 360, it took a while but 360 was able to match or surpass those games.

Fidelity is not subjective.
What you are describing is the entire visual presentation of a game, which IS subjective.

Now, the question begs, could the Xbox 360 handle the entire visual effects pipeline presented in Uncharted and Killzone 2?
Keep in mind that games like Halo 4 can "seem" competitive to those games visually, but it made allot of cutbacks in allot of areas to achieve what it did.

For example. Let's point out how low-poly some objects are in Halo 4.



--::{PC Gaming Master Race}::--