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We seem to keep falling into the fallacy of conflating ease of development with technical power. The fact that FEAR's graphics were downgraded on the PS3 from the 360 and PC versions does not prove anything about the power of the PS3. It proves that in 2007 developers were struggling with the PS3's different architecture. Microsoft made the og XBox and the 360 to be extremely similar to PCs, which made it easier for developers to develop games in tandem on the PC and the XBox or to port a PC game to the XBox. This gen Sony is following a similar strategy after going different came back to bite them last gen. This makes comparisons between individual games a little easier between the PS4 and XB1 this gen, since the hardware isn't as radically different. The WiiU and Switch are very different architectures from everything else on the market this gen and last gen. What we see from ports where the proper amount of effort and time was put in was that both can run 360 games with better graphics than either the 360 or PS3. Games like Trine 2 and Need for Speed Most Wanted prove this. Both were early Wii U games that were clear upgrades over their 360 and PS3 counterparts. They specifically stated that Trine 2 could not run on the 360 or the PS3 at the same level of fidelity it achieved on the Wii U. The problem is very few developers spared the time, money, or manpower to properly rework the games for the Wii U's architecture.  The Switch, by comparison, is not only more powerful than the Wii U, but is a success, making it more lucrative and worthwhile to port to, and easier to develop for, lessening the amount of resources and time needed to make a proper port.