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Hiku said:
flashfire926 said:
Yeah, its basically scalebound: the thread.
I really didn't get all the rage against microsoft. People spun this so hard. Theories on Microsoft setting unreasonable deadlines just to fuck with them. Theories about Microsoft being impatient. Theories about the mistreatment of Japanese devs.

This was not a game Microsoft forced them to make, this is the game Kamiya always wanted to make since the start of platinum in 2006. And looking at the E3 showings, it was clearly in very rough development. The E3 2016 demo looks choppy and sluggish even though the game was in development for at least like two and a half by then.

It was 100% cancelled becuase the game just wasnt coming along well in development like both parties hoped it would, and it would be a huge money sink for microsoft if they kept going on.

Not because of Microsoft masterplan to fuck up japanese devs.

Game development isn't a linear task.
A game presentation showing a segment of the game that looks unpolished can very well be further ahead in development than a game that manages to show off a certain portion of a game in a pristine condition. Some games can be better demonstrated at early stages of development than others.

The idea that Microsoft asked them to make the game more multi player oriented was the big one floating around, and it falls in line with some of the statements Microsoft had been making around the time about single player oriented games.

Kamiya also tweeted "Those shits at MS… are they fucking with me…?"




That was in July of 2015. About half a year before the game got cancelled.
He was clearly upset about something Microsoft had told them in regards to Scalebound no doubt.

Scalebound was cancelled in January 2017. So the tweet was sent 1,5 years before cancellation, not 0,5.