Conina said:
Don't make me laugh, the differences of the VR headsets in the 90's and now are huge. The Forte VFX1 had a resolution of 263x230 per eye, the modern VR headsets have a resolution of 960x1080 to 1440x1600 per eye, so 20x to 40x improvement. The Forte VFX1 had a field of view of 45 degree, the modern VR headsets have a resolution of 90 - 110 degrees. The Forte VFX1 had a shitty refresh rate and a lot of lag, the modern VR headsets have 90 - 120 Hz displays with almost no lag. The Forte VFX1 could only use a 256 color palette and the display brightness was also shitty. The Forte VFX1 had no positional tracking, it could only recognize pitch, roll and yaw input. The Forte VFX1 had a weight of 2.5 lbs (1.1 kg), double of the weight of modern VR headsets. The controller of the Forte VFX1 (the "cyber puck") emulated a computer mouse and had no positional tracking or even sixaxis motion sensors... not the best device for VR games. Most of the few games with VFX1-support weren't designed with VR support in mind. |
Do you know what would make you laugh? Someone saying phrases like "console gaming is still in its infancy in 2016" or "the PS4 Pro is revolutionary, and is such a game changer, I can't go back to playing a standard PS4". Yet if you compare it to the PS1, you can come up with a laundry list of ways of how much better of a gaming experience the PS4 offers over the PS1 that completely blows the PS1 out of the water.
All of those things you listed doesn't mean the VFX1 was unplayable or unusable, and didn't offer a more basic version of the VR experiences we have today. There were plenty of people that raved about how that headset was "revolutionary" or how that basic VR experience was "mind blowing". Ohh right, that was my point, wasn't it?