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curl-6 said:

During the later encounters in RotTR where you're supposed to hold out against enemy onslaughts, there's much more than 6.

Monster Hunter Tri on the Wii had 4-player co-op with multiple bosses and smaller targets too, so you don't even need PS3/360 level hardware to handle that.

Did they come in so called "waves" ? If so then I don't think you could make the argument that there were more than 6 simultaneous targets ... 

I realize that there was 4-player co-op in MH Tri but it's more limited compared to MHW where the sections of the map are connected and there's other improvements to the mechanics such as enhanced stealth, reactive environments and improved traversal ... 

All of these changes in game logic put MHW on par with current gen games in that aspect ... 

Alkibiádēs said:

It's not like he could say that Sony paid them a hefty sum of money to develop the game lol.

Switch literally couldn't run the game no matter how much anyone wishes it. It dips below 30fps on base PS4 ...