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VideoGameAccountant said:
Mandalore76 said:

A. I wrote this.

B.  Yes, Nintendo took a loss on hardware after launch, but returned to profitability with software and declining costs of the hardware down the road.  Addressed in OP.

C.  It would be difficult for any dedicated handheld only device to reach 100+ million in a market/climate that is already shrinking.  To claim that the "3D" is what shrunk the market is ignorant of the impact that mobile phones have had on it.  Addressed in OP.

Nintendo didn't return to profitability until the Nintendo Switch. With the exception of FY 2014, Nintendo lost money from 2011 to 2016. This is probabloy the longest the company had gone with consecutive net losses. The 3DS was an adjunct failure and was the cause of Nintendo's financial difficulty. It's also Nintendo's worst selling handheld. So Nintendo focusing on 3D lead to Nintendo becoming unprofitable and trashing the company's handheld line. 


Nintendo posts a full-year profit as handhelds lift overall sales

May 7, 2015 


Returning to a full-12 month profit after some rough times, Nintendo reported fiscal year earnings that slightly beat the financial community’s estimates.
In a statement, Nintendo said that sales of the new 3DS and 3DS XL handhelds were off to a good start at launch and continued to sell well throughout the year. Nintendo said it sold 8.73 million 3DS units during the fiscal year and 52 million to date. Nintendo also sold 9.94 million units of its Pokémon Omega Ruby/Pokémon Alpha Sapphire games, and it sold 6.75 million units of Super Smash Bros. for the Nintendo 3DS.
Tomodachi Life, Mario Kart 7, and The Legend of Zelda: Majora’s Mask 3D sold more than 2 million units each. Overall software sales for the year were 62.74 million units.



Nintendo posts annual report:  $4.4 billion in revenue, $290 million in profit

 Jul 20th, 2016

 Nintendo has released its annual report, where the company reported revenues of $4.4 billion, and net operating income at $290 million for the fiscal year ending March 31, 2016.

They also revealed console sales during the fiscal year, which were:

  • 3DS global hardware sales: 6.79 million
  • Wii U global hardware sales: 3.26 million
  • 3DS global software sales: 48.52 million
  • Wii U global software sales: 27.36 million



Last edited by Mandalore76 - on 15 January 2018