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bonzobanana said:
Miyamotoo said:

Gflops are totally irelevant when you comparing different tech and architecture, especially if there is difference 5-10 years between them. Also fact is that Wii U didnt had good tools and APIs and did not supported some modern engines.

Yeah but Doom works, and its still same game. We already talk about LA Noire, and DF basicly pointed that, that LA Noire is only one specific case because hole game and engine is build around very complex PS3 CPU and to use it most of it, thats actualy only one of few multiplatform games (game is later ported to Xbox360) that runs worse on Xbox360 compared to PS3. So porting such a specific game that from start build to run with specific hardware on mind, can't have best transition on totally different hardware. Every other multiplatform game runs and look better on Switch compared to PS3/Xbox360 versions.

 

As ever we will agree to disagree. My early comments about the Switch having limited cpu performance right at the beginning certainly seem to be true with clearly some games struggling in both portable and docked mode where cpu resources are the same and when I wrote that the Switch might struggle more in docked mode due to cpu restrictions that seems to be true too with digital foundry commenting that some games perform better in portable mode with regard more consistent frame rates. When you make heavier use of a gpu at higher performance often that does need some extra cpu resources.

Again though I don't really care Switch seems to be performing very nicely for what it is. Nintendo games don't need huge performance and portability is a great feature. I don't have a Switch yet but looking forward to getting one sometime in the future. It's great to see the success of Nintendo again. I was one of the rare early adopters it seems of wii u and while I was very disappointed overall with the hardware performance on many occasions I still had great times with the console and I'm sure I will with the Switch too. I'm hoping for a revision or price cut to Switch. Here in Europe the Switch hasn't been quite as successful as US or Japan so Nintendo are under a little more pressure to price cut over here.

Maybe you can disagree with me, but what I wrote are facts: (Gflops are totally irelevant when you comparing different tech and architecture, especially if there is difference 5-10 years between them. Also fact is that Wii U didnt had good tools and APIs and did not supported some modern engines). Well you have plenty of games that performed poorly on PS3/360 even on PS4/XB1. Yes, Switch CPU is bottleneck, but every console has some bottleneck, CPU in PS4/XB1 is also bottleneck.

I agree with rest of your point.