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SvennoJ said:
Since I've switched to mostly playing in VR, yes absolutely framerate > resolution. Actually 120fps > 60fps, it makes a visible difference in VR. Polybius and Trackmania Turbo are so silky smooth at 120fps, while fences and close detail still seem to strobe by at 60fps in DC and Dirt Rally.

There's not much you can sacrifice in VR. Any 2D elements stick out like a sore thumb. Black bars are out of the question and you're stuck with 110 degree fov putting a lot of extra geometry in view. Multi res rendering helps, since the edges are already lower res due to the way the optics work (higher pixel density in center). RE7 uses dynamic res, it drops down quite a bit when you sprint. It also uses lower res at the edges on the base ps4.


On a 2D screen 30fps never bothered me. DC before VR played perfectly fine at 30fps. Of course, since the VR version I haven't gone back to racing on a screen. The downgrade back to screen is so severe, I doubt 30 or 60 fps will make the slightest difference...

There you have it.

30/60 on a standard display is not all that vital. Stability on the other hand is an absolute must. I will take a locked 30 fps game every day over a game jumping between the two. If a dev had to choose right now, I would prefer a 4K/30 over 2K/60.

As above, in VR it is a different story. 120fps needs to be the minimum. The gap between 60 and 120 is very noticable, and has been the difference between motion sickness or no motion sickness for some of the people that have tested. IMO 120fps needs and a wider field of view are the two most important things going forward in VR. 



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10/03/2010 

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