SvennoJ said:
Yup, it's what will make VR cheaper to render than full screen in the future. It's the same as multi res rendering, except more extreme and dynamic. However the early headsets are so low res that it doesn't help much, once 4K and 8K headsets become the norm, foveated rendering will cut the workload dramatically. |
Have you seen the StarVR headset?
Mmm.