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Pemalite said:
curl-6 said:

- I think that only worked cos Wii was nothing like PS3/360 though; never have three similar consoles all done well.

Well. That's just moving goal posts. :P
I mean. You aren't wrong though, I doubt the Wii would have succeeded if it was just another Playstation 3/Xbox 360-type machine.

curl-6 said:

- I can't see a general purpose tablet API giving as good optimization as a device designed specifically for gaming and pretty much gaming alone. Switch has its own custom API, "NVN" built specifically for the hardware. Tablets don't have this luxury as even Metal has to work on numerous different hardwares and can't be tailored specifically to any single one.

That's not a fault of the API though. The API works just as efficiently regardless of how many platforms it is on.

The issue is developers need to contend with varying types of hardware and their intrinsic capabilities, which as I elaborated prior, is where the Switch's strength ultimately lays.

Wasn't that the original position of my "goalposts" though? That there has never been room for 3 similar consoles? I don't think I ever said there's never been room for 3 at all; there is as long as they're not all fighting for the same audience. Wii and Switch are different enough that they can co-exist with the others without directly clashing.

I admit I'm no expert on APIs but it seems to me that one that was to work on numerous platforms won't be quite as low level as one custom tailored to a single platform, in the same way a suit that has to fit 100 different guys won't fit as well as one that was measured and tailored just for me?