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It is a fact that the higher a framerate means a more enjoyable, more controllable, this is not up for debate.
Some of the best games (BotW) do run at 30 FPS, but they would be better enjoyed at 60, fact.

I know most of the people here are console gamers, who are limited by what hardware is made available to them so I have this question.
What are you willing to sacrifice for 60 FPS or higher?


One technique that could be employed is the splicing of 2D elements into a 3D world:
Super Mario Odyssey does this for far away NPCs in New Donk City.
For example instead of using polygon weapons in a first person shooter, you could use a 2D sprite.
It does not have to be a still image, you do some high quality animated renders of the polygonal weapons from a 30 FPS version of the game.


Another technique is letterboxing:

The PS4 Exclusive, The Order 1886 runs at 1920*800p (1.53MP, about the same pixel count as 900p in a 16:9 aspect ratio, which is 1.44MP).
Personally, I think this is a nice approach to reduce the load on a system's GPU, without reducing the image quality at the centre of the screen.

Fog / low draw distance:
Dropping the engine's load by restricting how far away objects are rendered.

Multi res shading and other, similar techniques:

https://images.nvidia.com/geforce-com/international/comparisons/shadow-warrior-2/shadow-warrior-2-nvidia-multi-res-shading-interactive-comparison-001-off-vs-conservative.html
Things like multi res shading, where you render the middle portion of the screen at full resolution and the outer portions at a lower quality.

Dynamic res.
Rendering at a lower resolution when the GPU load gets too high.


What are you willing to put up with if it means 60 FPS?