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caffeinade said:
Ganoncrotch said:
More likely shows that some of the formerly in engine cutscenes have been moved over to a pre rendered format to go easy on processing power in certain scenes that the switch might have been having troubles with.

Just a thought, unlikely to be having higher resolution textures than the PC version on the Switch if you get me.

They could be using a lower power form of compression for the textures, or there is a lot of Amiibo support we don't know about.

can't really imagine 2.3GB of amiibo content though, would be nuts, you could be on the ball with the compression techniques in use though, make it easier for the cpu and slower memory to handle if it isn't decompressing as much on the fly.



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