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KBG29 said:
SvennoJ said:

What did you have in mind?

More like this?
https://uploadvr.com/shadow-colossus-playstation-soundtracks-come-psvr/

That is a start.

I would really like to see an art application on PSVR. Harmonix Music VR has some simple doodling options, but a full fledged art program would be a huge addition to the platform.

It would also be nice to see them work with other brands to create VR store fronts where you are able to try products in VR before you buy. This same concept can be used for educational apps as well. Allow people to use VR to learn to cook, weld, fold, and much more, the possabiltties are endless.

You have to open up the platfom to basically anythng and everyting. Let peoples imagination run wild, and good things will happen.

The userbase is still pretty small for niche apps like that.

PS Home with a VR shopping gallery would be a good fit which will probably arrive at some point. Yet for most of the other things the tech is still too expensive, not user friendly enough and too unreliable to start opening up the blue ocean. After Fantastic contraption I do not want to doodle with PS Move controllers, it needs a better solution first before a full fledged art program becomes feasible. As for educational apps, AR is the way to go there. Perhaps next gen headsets will naturally be compatible with both AR and VR.

I doubt Sony is turning these ideas down atm. (They allowed Rollercoaster dreams on there ffs) The current userbase is simply not the target market for what you're suggesting. There is some educational content on PSVR, dunno if it sold much. I did buy the Apollo 11 experience, didn't get Time Machine VR. There are a few movie based experiences as well, fitness app. It's all still very experimental. Imaginations are running wild but the early adaptors are mostly avid gamers interested in games!

Btw I see End space is back in the store. Gonna grab it before it disappears again, and pre-order Voltron VR chronicles. And play some more of The solus Project. Good times.