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Zekkyou said:
Disappointing, but not particularly surprising. There's a big jump between a Switch (even docked) and a PS4/X1, and dropping to 30fps is an efficient way of shortening that gap. We can see from the teasers that they've already been fairly aggressive in cutting the resolution and in-game assets too, so 60fps likley wasn't an option without compromising the visuals to the point people on the internet would just mock it. At 30fps it at least still looks fine.

That probably is a very fair assesment but personally for multiplayer I think 60fps is pretty critical, there is something about horror fps games where you really need the game to feel fluid to get the full effect in my opinion. I would have prefered a drop in detail and resolution to achieve 60fps but I might be in the minority with that. 16GB cartridge is about a third of the initial install size on ps4/xbone of 50GB although personally I'm used to such games inflating in time with patches or updates. So with 9GB of space required for multiplayer its pretty much half the size. You can play Doom 2016 on windows tablets, I think I've seen it running on a razor edge and more recent low end tablets but they were also limited to about 30 fps at best. It probably won't be long before low end windows tablets can run it a bit more comfortably. I've a feeling my linx vision would likely run it at 15 fps unless I heavily modded it with lower quality assets. It does play Doom 2016 beautifully when streamed but of course that also destroys the 60 fps fluidity.