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NoirSon said:
Cutscene skipping would help, especially for those bigger ones.

Gameplay, seems pretty good so far, I am hoping they have a better visual use of the Unreal engine besides the pretty backgrounds and effects some where down the line but besides that I am enjoying the game demo. The system takes a minute to fully get and if you only have one party member, fighting enemies with multiple weaknesses sucks if one doesn't have 1 or 2 hit break gauges but it works quite well and is fun at times. I can only hope the overall story and game structure winds up being their best game yet, becausee while Bravely Default and Second were very good, they both had their... issues that I hope this one doesn't repeat.

I see what you did there xD