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burninmylight said:
Zoombael said:

You got hard numbers to back it up?

....You need me to provide stats to prove to you that hosting ROMs on a server and giving indies/pubs a cut of discounted games for a $50 USD/year subscription service brings in more revenue than paying hundreds of millions of dollars for AAA game development?

OK, then. My five minutes of research shows that Sony is normally pretty stingy with Playstation Plus details about subscribers and revenue, but I found these:

PSN makes more money than all of Nintendo in fiscal year 2016, generating 529.1 billion yen:

http://www.eurogamer.net/articles/2016-04-28-sonys-psn-is-making-more-money-than-all-of-nintendo

Of course, that includes actual games sold on PSN, not just PS+ though.

I also found an article stating PS+ and XBL generated around $3 billion USD (not yen) in revenue in 2016:

http://www.playstationlifestyle.net/2017/01/16/superdata-playstation-plus-xbox-live-generated-around-3-billion-2016/

I challenge you to find me a Sony AAA game that has come close to generating that kind of revenue. A PS+ subscriber is essentially someone who purchases at least one new game per year.

"Back in June 2016, Sony revealed that there were nearly 21 million PlayStation Plus subscribers, as of April 2016."
So to match that kind of earnings, even if we don't factor in the actual cost of AAA game development, a game whose Day 1 price is equivalent to a PS+ subscription and released in April of last year would need to sell 21 million copies to match PS+ revenue. Show me the Sony game that can do this, and is so evergreen that it can keep matching or growing its numbers every year.

Not hard enough. Revenue numbers, no expenditures? And what about that particular subject, topic of this thread. PS3 and Vita. Those are all three platforms combined.



Hunting Season is done...