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Mar1217 said:
Cerebralbore101 said:

The JRPG genre has evolved a great deal over the years. JRPGs in the early 80's had simplistic stories, and a predictable town/dungeon/town/dungeon structure. Starting with FF IV (and some might argue Phantasy Star II on the Genesis) on the SNES the storytelling started to improve drastically. By the time FFVI and FFVII rolled around a JRPG wasn't a JRPG without multiple side quests, tons of hidden collectables, and a robust custom leveling system. Poke'mon hasn't changed much in years, but at the time it was a quantum leap forward. 150 playable characters in a single game.  Anybody that has played DragonQuest VII, and DragonQuest VIII can see how Level 5 streamlined the classic DQ gameplay, added party customization, and made battles more difficult. 

Modern JRPGs like Etrian Odyssey IV, SMT IV, Persona 5, Xenoblade series, are drastically complicated games.

Etrian Odyssey takes the oldschool Wizardry formula, adds a brutal difficulty level, changes the way bosses work entirely, changes what status effects do to bosses, allows cross classing for ridiculous customization, and borrows heavily from the MH series for getting new gear. 

SMT IV is basically Dark Souls meets Poke'mon with a stupidly complex breeding system. 

Xenoblade goes so far as to include giant mechs now, and it a vast open world. 

This sentence has triggered me. Especially since the SMT franchise is older than both of these series.



Sorry that was the best way to describe it in a single sentence. There's a repro cart in a game shop for the Super Famicom version. I've had my eye on it for a while now.