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SvennoJ said:
hush404 said:

*Canadian fist bump ;)

Honestly, I feel the same about sales. There is a group that is willing to shell out early for tech.. and I beleive that group has had their fun.

Those numbers are intense. Most people aren't going to drop $1200 (or even ~$900) on gaming in that light. That's evident in how the PS4 has done being the cheaper choice this generation (not to undercut the importance of the games, mind you).

Lastly, you said it was a shame that Sony didn't pack into the extra gear to cut that part out, but I can guarentee you they did it to keep the systems on par with one another. When discussing the Pro, Sony made sure to iterate a million times that the Pro wasn't going to have exclusive things that the normal PS4 couldn't do (outside of a bump in visuals). Inconvenient in this light, but easier for marketing I think.

I'm just hoping VR has some legs to stand on in this go which should see the tech slim down in bulk and price in the future with new generations.

It will sell a it more as the price gets reduced, and perhaps GT Sport, Skyrim and Doom might convince some more people to give it a try. I assume those will have at least some marketing as the marketing for psvr in general has gone pretty quiet.

The breakout box is unfortunate. At least the pro has an extra usb port on the back yet they should have simply added an extra hdmi port as well. All the breakout box does is generate the social screen from the vr feed and some 3D positional audio. The pro could have handled that with the extra power. Heck I don't use either of those anyway, always use my surround setup and turn my tv off. I guess you would still need a splitter for the usb to send the tracking info back, dunno if you can do that through hdmi, although perhaps you can use arc for that.

Yet then they would have to sell it seperate for use with the base ps4, another extra next to the camera and move controllers. You're right that would have been a bad idea, the market is too small atm to split it up further. Next gen I assume they'll pack all the neccesary stuff in the ps5 for VR to work without any extras. Hopefully with inside out tracking and new motion controllers that don't need external sensors.

Totally right there with you on all of those thoughts. The more support and lower introduction price will certainly help.

I almost feel as though Sony didn't plan for VR, the whole Camera/Move controller situation was just there and they rolled with it instead of developing more gear to go with the VR headset. How VR does for them this round will determine if they actually build in support for it in the next Playstation. It's possible that the VR movement could stop as quickly as the motion controller movement did (not likely in my eyes, but possible). It's just a game of wait and see at this point.