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While people tend to name the successful ones (not just huge sales but major jumps to previous generations), I'd also name the bad ones.
Virtual Boy and Dreamcast are as important because they taught the industry how to not produce and market a device. Even if you are ahead of your time, don't do it that way. The masses only want small improvements so it's cheap and not too different from the devices they already know.

Even if gaming was niche somehow (actually never was that niche), the industry isn't about big steps and unseen stuff.