By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So do I, the ideas in the game are interesting. But I don't think it will. Look at the tie ratio in Japan for Wii - it is just over 2.0 games/console. That essentially means 2/3 to 7/10 Wii owners have Wii Sports and Wii Pay. About a 1/3 who don't have one of the two games probably bought Zelda. That leaves Warioware, DBZ, Excite Truck and a few others to compete for the extra 1/6 or so of a game sold/Wii. Fire Emblem, Naruto are the bumps until mid March in software...then Sonic comes out in Japan in March...then Paper Mario. Wii seems to have four types of game sales in Japan by the end of 2007. 1) Huge sellers of non-traditional styles (1 mil+) Wii Sports, Wii Play 2) Great Sales for simpler traditional games 600k-1 million (Paper Mario I think) 3) Profitable sales of big name, complex games 300k-600k (Zelda) 4) Niche sales (under 150k) Fire Emblem, Naruto, DBZ, Trauma Center, Elebits... The question is what games fall into what categories. The top category is worth like a 40k hardware boost per week. Next category down is worth like 30k hardware boost per week. Then you get into a one time 20k boost for category three...and then anywhere from no boost to a 10k one time boost for category four. Right now, Zelda, Warioware, Wii Play, Wii Sports are enough. The question will be if hardware sales start going up again (by alot) when Super Paper Mario comes out. If Wii hardware sells 100k-120k when Paper Mario comes out the game I think will be a cat 1 or cat 2 game. Cat 3 would be 80-100k in hardware sales. My concern is that the Super Mario Galaxy game will be in cat 2 or cat 3.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu