Conina said:
Must have been a pretty shitty course if it conveyed the false impression that all these shares are set in stone and don't vary depending on negotiations (devs <-> publishers), different stores with different impact/reach <-> publishers, circulation strength of a game, margins for back catalog titles...
$10, no matter if the price on Steam for the game (set by the publisher) is $20, $30, $40, $50, $60, $70 or $80?
And you can find almost any PC title easily for $40 (or less) right at launch or within the first month. Even if a game needs Steam, Valve ain't the only one selling the game. Valve has some many partners like GreenManGaming or the Humble Store allowing a healthy competition for Steam-bound games.
Supply and demand are the base of a price, not the production or distribution costs.
And why should Valve care about Best Buys prices? Valve has a much bigger marketing reach than Best Buys... so you can add some of your ten bucks for marketing to the Steam price. |
1. But my wording conveyed that these things aren't set in stone. Usually. 7-10. 10-15. You are just nitpicking here.
2. No, $10 off what would be a $60 release in stores. Obviously they would take less or more depending on the price of the game.
3. And you can easily find a used copy of any physical version of a game for $40 right around launch. For example: vgpricecharting already has Prey listed at $40 for a CIB used copy. Digital should never be the exact same price as physical because a digital copy is worthless after you activate the key. With digital you aren't buying a game, you are paying for permission to play said game. The minimum price on the regular steam store for a brand new AAA release should be $40. Not a whopping $60.
4. With digital the supply is borderline infinite.
5. Valve has bigger marketing than Best Buy? Do you have a source for that information?