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contestgamer said:

Bioshock ushered in this whole audio log mania that now gets shoe hoirned in to games as a cheap form of storytelling. I'm tired of seeing this in every game, with Prey being the latest to use this clutch of poor storytellers. It's not realistiuc that you have a bunch of audio logs of people scattered across the world containing all this personal narrative. On what planet are audio logs a thing? It's not. It's also incredibly visually boring - I mean it's just an audio log. I really wish developers went back to the days of long cutscenes or simply real time dialogue that actually felt realistic, visually interesting and immersive. Scattered documents are also a pain, but at least theres some small sense of logical realism there. Not so with audio logs. Anyone miss the days of old cutscenes or is tired of the over use of audio logs? 

I can assure you audilogs are better than plain text... Sometimes when gameplay is in a good lvl, I skip text logs for the need of more action, and audiologs can still be heard, even when you are in a shootout...



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.