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Mr Puggsly said:

For an old game it still looks okay. It was designed for a fairly powerful machine of the time. But if the old graphics bother you then don't buy it.


The Xbox being powerful was one of the reasons why I entered the ecosystem initially.

But games of that generation haven't aged well. Annoying part is, I am a collector, so if it's on Disk, chances are I'll probably pick it up at some point.
But it doesn't mean I should not be able to provide criticism where criticism is due. I criticise all the consoles and software equally in that aspect.

Mr Puggsly said:
Even if they don't have the source code I believe they can do a lot, even make major changes to the presentation. The story is this port of Phantom Dust was done secretly at first so getting funding for a big remaster may not have been an option. But if its just $15 or $20, I don't think there is much to complain about.

They can still do allot. But they can't do everything.
They are limited in mainly the same way modders are when a game doesn't have mod support, it takes a fair amount of cracking, hacking and reverse engineering to achieve some pretty basic things.
Discovery Freelancer for instance has been fairly open on it's approaches to modding Freelancer without any source or mod tools initially and have outlined their difficulties. (Which if you are interested, you could check out their Forum.)
They actually had to build allot of the tools to make their mod. That was after hacking the game.

Or take a look at Freespace, mods exploded once the source code was released for that game, some impressive overhauls are happening on that front, prior to the source being released, any and all efforts were pretty uninteresting.

This release I wouldn't call a "Remaster" though. Because it's not. A re-release is a more fitting term.



--::{PC Gaming Master Race}::--