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Mr Puggsly said:

The original game running at a higher resolution is fine, as long as its not broken. They apparently made this port via reverse engineering so they could do a "proper remaster."

Taking the original game and running it at a higher resolution is great. But I wan't more.
The textures, lighting, effects, models, details, audio should all be identical to the 2003 version, which is 14 years old at this point. It's going to look ugly.

It's not going to be the same as Halo 1/2 Anniversary, Homeworld Remastered, Perfect Dark or the likes with overhauled assets.

Also. They didn't really reverse engineer the entire game and do a proper remaster.
They hacked up the binary's, modified some configs.

It's really no different than basically a paid PC mod for the original game.


Mr Puggsly said:

I don't think it matters if they have the original source code. Its evident they can figure it out if they put the effort (i.e. money).

Ohhh.... It does matter.

Take Homworld 1 and 2 remastered, Gearbox had the original Source Code and the difference between the new game and the old game is startling.
Sadly, they couldn't do the same to Catalyst as the source code for that had been lost.

Having the source allows you to edit every single tiny little detail in the game and overhaul the game engine, even port the assets to a new game engine.

Mr Puggsly said:

They updated the online portion of the game to work on X1 while the original Xbox servers are shut down. For those who want to play online, the original version wouldn't work. Also, getting an original copy is expensive.

Are you really entertaining the idea it could be a full price game? Voodoo Vince just released for $15. I think Phantom Dust will be $20.

Cheaper than Morrowind GOTY or Jurassic Park: Operation Genesis. Both of which I own.

Shopping around I can pick up a a copy for about $20 AUD. I would expect half that in USD


S.T.A.G.E. said:

Microsoft needs to learn that givng their IP's to third party is not always a great thing. They would be wiser to create a Retro Studios/ Sony Santamonica, which is good at making every style of game so they can resurface old IP with better quality control. The fact that I can detail how they can fix this shows just how much Microsoft is lacking in the development and creativity department. They can scare off bungie by not wanting them to create a new IP and can make a dedicated studio to Halo, but not one for resufacing known IP? Thats ridiculous. They need to treat Microsoft studios like a real studio and not just a publshing house.

I would also like them to stop closing down some of my favorite studios. Haha



--::{PC Gaming Master Race}::--