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Mafioso said:
Captain_Yuri said:

Well yea if you want to see a no cpu bottleneck but as the resolutions increase, the cpu doesn't become the limiting factor... You don't need say an i7 to get the full performance out of a 1070 at say 4k... But if you are talking about a pure measurement of performance instead of whether or not you need an i7 to take advantage, then I agree.

There is also more to hardware than to just achieve the resolution such as graphical detail settings. I am not talking about achieving 4k because I think the Scorpio will deliver 4k resolution in virtually every single game however I doubt it will be in the same settings as a 1070 thus making it weaker.

Also if we are talking about optimization, lets not forget that it is up to the developers on whether or not they want to optimize to take advantage of the hardware. Case and point: Ps4 Pro. We have seen games be all over the place when it comes to optimization... Some games have visual enhancements at 1080p while other's don't. Some games are checkerboarding from 1440p where as others such as nier are running at 1080p. And many more different configurations so it's not like optimization is the end all be all secret sauce. Where as we have seen a 1060 beat a ps4 pro in visual quality regardless of the resolution it's running in. Specially when you consider that there is little to gain in terms of money from doing additional work apart from just ensuring that the game runs at 4k from the publisher's side.

And yes, the 7xx series certainly performed oddly however I'd consider the 700 series the exception than the rule. Since Pascal has been out for nearly a year now and the 9xx series have not taken a hit like the 7xx did.

I agree with many of your points, but PS4 Pro has its apparent limitations and that's why developers have been at odds as to which way to offer refinements due to those bottlenecks. I'd argue to the contrary, its actually been impressive what they've achieved given those limitations in many cases.

Take into consideration that game developers have adapted to using PS4's fast memory bandwidth to hit that 1080p target...and now with PS4 PRO they have 2X the GPU and the SAME bandwidth. They are stuck passing the same asset quality and having to resort to checkerboarding to reconstruct a higher quality image.

MS has had a better engineering effort and it shows, they dug deeper and smarter for a hardware refresh. They are giving developers a 384 bit bus and 326 GB/S to handle all the 4K assets and bandwith extensive data...thats GPU bandwith even get in the best 1080 PC with GDDR5/X you can buy.

All the fast ram they need, more bandwidth they'd know what to do with, a FAST GPU clock for a console...they just targeted throughput better than in Sony's case and it will be developer friendly to have the overhead to do more.

Actually PS4P ram it 24% faster than PS4. It is 218 gb/s. Microsoft obviously have spent more time and money on Scorpio so if they can sell it for 450$ it will be a fair price. Having said that we have not seen any games run on it just a report from DF for Forza6 only for now.