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Mafioso said:

That's if you are convinced we are talking of Jaguar as in 2012/13. At worse case scenario this is a Puma+ custom design without the memory controller bottleneck as on the PC.

Puma still comes up short againt Piledriver. It's not a *wide* core. It's a very small and simple core.

Mafioso said:

I'd say based on the custom silicon and unified GDDR5 system memory, for what its meant to do , at the resolution its meant to do it in...it could perform like a Piledriver at 4K.

Hell to the No.
If anything the GDDR5 reduces performance, it's higher latency. CPU's don't care much for bandwidth, but if a design doesn't hide DRAM latency like the Cat cores with their small caches, minimal prediction, narrow pipeline designand more... Then there is a penalty.

Mafioso said:

As far as the GPU goes, apples and oranges. A GTX 1060 has a tiny bus and limited bandwidth and less memory compared to Scorpio for games....and it drops frames at 4K.  Based on the GPU load we saw of Forza 6 Apex on Scorpio, theres lots of room for further optimizations.

And? You do realise the Geforce 1060 can do more with it's bandwidth than AMD's Graphics Core Next right? You can't directly compare the numbers.

As for dropped frames. That's why I said overclock.

With that, Scorpio is running Forza 6 with Xbox One quality settings, the PC is on full ultra settings. The difference isn't comparable my dear watson, a Geforce 1050 could have achieved what Scorpio probably did with the Forza 6 demo, that is 4k, 60fps Xbox One-levels of visuals (Which are nothing to write home about, Xbox One is graphically garbage, I should know. I own one.)

Mafioso said:

Two completely different environments anyways. PC games make VERY Inefficient use of the hardware. That's why for the most part this gen you needed a GTX680 to replicate a PS4 (with a hamstrung 7870, 7850) GPU.  That's the reality...

PC games always tend to look better than consoles. And people seem to always chalk that up to being inefficient?

I don't disagree that consoles have a slight edge, but you are making it sound as if they are able to beat an Enthusiast-level PC. When they can't.

The Radeon 7870 is still able to run every PS4 multiplat game today at similar quality settings... But thanks to the power of the PC you can actually run every one of those games at 1080P. On the PS4 you cannot.

Mafioso said:

All that tells us is hints as to what we expect to pay vs Ps4 Pro. MS simply took an engineering approach to its performance and footprint goals.

Has no bearing on the box's actual performance as its a bespoke design meant to run Xbox/DX12  games to the metal...not poorly optimized,  driver overhead laden PC game code. 

You can build a game to the PC's metal as well you know. You have that freedom. In-fact, before Direct X and Windows came along... That was more common than you think. But there is a reason why it doesn't happen anymore, which I would be more than happy to elaborate on later if you so desire.

When PC's were running high-level API's like Direct X 9, 10, 11, Open GL etc'. The consoles had low-level API's that did give them a rather larger boost in performance relative to the PC.

But since then, the PC has gotten a heap of optimizations, Direct X 12, Mantle which went on to become Vulkan are prime examples of that, they have taken low-level API advantages and brought them all to the playing field.
This generation any "Optimization" advantage consoles have? It's been severely diminished. It's really not an argument point anyway.

Podings said:

It's always a little hard to tell, as the super-duper-optimized games usually are exclusives, to you can't compare them with a PC version.

Horizon looks a lot better than most games available on PC (dialog animation and complete absence of dynamic water notwithstanding,) but a lot of that is art direction and careful polishing aside from the clever optimization.

There is a ton of baked details/static items in that game. Which is why the game runs so light, even on PC.

Mafioso said:

Apples and oranges.

For one Scorpio has a dedicated hardware to offload CPU utilization....meaning it doesnt need a monster i7 to push GPU utilization.

Reality Check: PC = A bunch of parts slapped together on a motherboard running copper traces.

A SoC engineered PRIMARILY for rendering graphics at the silicon level has unmitigated benefits and efficiencies.

Consoles do more with less, and PC parts age faster because after 1-2 years they are no longer the focus of the driver teams.

I think you might be confused at what offloading a CPU does.

It doesn't make a CPU faster. It means the CPU is tasked with doing less. It doesn't turn a garbage CPU like Jaguar into a Core i7 competing chip, Jaguars performance ceiling doesn't change.

8x 1.6ghz Jaguar cores should be roughly equivalent to a Haswell Core i3 3ghz. So the 6x cores at 2.3ghz should be in the same ballpark as well.

...And then you realise. We are talking about dual-core processors.

A Core i5 would slap around an 8-core Jaguar and still have a game of Yahtzee.



--::{PC Gaming Master Race}::--