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Wyrdness said:
JWeinCom said:

 

Competitive means that it involves competition.  That's what the word means.  Stop holding me accountable for your poor word choice. 

Nope.  I'm not sure how many times I have to point out that I'm not arguing this before you stop repeating it.

I don't know about more moves.  Depends how you count the various weapon types.  I'm not sure exactly what more mechanics would mean.  I also don't know what more avid means in this context.  Or how Mario's gameplay is not simple to get into.  Run, jump.  

You know what else we've been doing since the PS1 game?  Playing 3D Mario games.  

Besides, people who have been playing dual analog games since the PS1 probably don't qualify as casual gamers.

Only two of the Mario games actually were on a system that even had a second joystick, so I don't know why you would assume odyssey will use it extensively if at all.  Only 1/3 of the games have.  At any rate, you are virtually always free to come to a dead stop before adjusting the camera, which you only have to do occasionally.  In Splatoon you need to constantly control the camera, while being attacked.  Doing more things at once = more complicated.

If you think that fighting against enemies that are bound by incredibly limited patterns is as complex as dealing with other humans who have no set patterns, and can attack from multiple angles from anywhere in the level... Then you don't know what complex means.  

Yes.  Mario games are known for their incredible complexity.  Who can master the art of jumping into a wall and then pressing the jump button again?  Much easier than navigating a firefight.  You're right.  

I'm confused as to all of these buttons you're regularly using in Mario.  I'm fairly certain that every Mario game can be beaten solely with the jump, crouch, and attack/run button. And I'm actually not sure you're ever even required to use the crouch button. 

Virtually every game (including Splatoon) has a penalty for dying.  The penalty for dying in Mario is pretty minimal.  There are frequent checkpoints, the levels are not that long, and one hit kill enemies are exceedingly rare.  You're trying to make Mario sound like Dark Souls, and it isn't.  

You'll have to show me some of these matches where one team averages 15 kills and loses to another team averaging 0 kills.  Never seen anything close to that happening.

Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.

We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.

Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.

People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.

It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.

No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.


Nope competitive play is a pretty common term in the world of multiplayer games not my problem if you don't get it.

 Consult a dictionary.  Competitive has nothing to do with rank.  We've had competitive games for years before online play was a thing.

We already know Mario has various jumps and moves returning as well as use with the hat, these moves have differing applications for dealing with different situations and puzzles while in Splatoon all you have to do to use each weapon is pull the trigger and pick the one you like the feel of, they all do the same function in a different way to help different players play how they like.

Using a roller is a pretty much entirely different experience from using a gatling gun.  We're assuming people who play Splatoon actually want to win, and aren't simply firing in the air.  Winning, or even just playing well, requires knowledge of the different weapons, and strategies on how to deal with each.

Claiming anyone who has been using dual analogues since PS1 days is not a casual is so hilariously flawed we'll ignore it was even suggested, casual means someone's gaming habits are pretty basic. The are many people who have only stuck to the Fifa's and so on since those days, dual analogue is a gaming industry standard to suggest using both of them is hard for casuals is a flat out lie.

I'm not sure what Fifa has to do with casual games.  But yeah, people who have been playing for 20 years and are familiar with the industry standard controls, they are likely not casual. The success of the Wii wasn't based on people who had been playing games since the NES days.

You're trying to argue that simultaneously using two joysticks is less complex than moving one.  This is mind boggling.  It's basic math and common sense that doing two things at once is more complex than doing one.

People have been playing 3D Mario since then and guess what was found out many who bought previous games weren't as keen on the 3D incarnations because it wasn't as casual friendly which is why NSMB even in the era of 3D Mario blew the latter away in terms of sales because the 3D games required a more avid approach.

Yes, 2D games are simpler.  Splatoon is a 3D game.  Are you trying to argue that Splatoon is as simple as New Super Mario Bros?  If not, I don't know why you keep bringing this up.

It's flat out obvious Odyssey will use the second joystick it's an open world setting again, Mario 64 even had to dedicate four buttons to control the camera so guess what's going to be used in SMO for that. In Splatoon the camera is always behind you and you use it to aim basic shooter controls it's not harder in anyway. Try beating Sunshine with only run, jump and crouch, the fludd needed dedicated buttons for certain actions.

It would be difficult to beat Sunshine with only run jump and crouch considering that there is no run button.  Pretty sure I could beat it with the jump, squirt, and switch nozzle buttons.  I might have to press the b button, but I would have to do so less than 5 times over the course of the game.  

Galaxy didn't require a second joystick, nor did 3D World.  There quite literally hasn't been a Mario game that required two joysticks in nearly two decades.  And even if it does, you've conveniently ignored that you are almost never required to control Mario and the camera at the same time.  

As for which is more difficult, this is common sense.

Doing two things at once is more complex than doing one thing at a time.  In Splatoon you have to constantly manipulate the camera while moving.  Mario rarely requires this.

Doing something with an active threat is more complex than doing something without an active threat.  Mario's enemies will rarely attack unless approached.  Splatoons will.

Doing something while under a time limit.  In Splatoon, if you are hit or fired at, locating your enemy quickly is literally a matter of life and death.  You're basically never required to quickly manipulate the camera in Mario.  Unless you decide to do it at a weird time, you'll have pretty much as long as you like to set things up.  In most cases, you can put the controller down, make a sandwich, walk your dog, and then move the camera, and you'll be fine.  

Controlling something is obviously more complex than not controlling it.  In all recent Mario games, the camera has been mostly automated, which is why they haven't required a second joystick.  Even Mairo 64 had an ai controlled camera (although it wasn't very good).  Splatoon's camera is fully manual.   

No I'm not making Mario sound like Dark Souls that's some manufactured view you've come up in you head I'm highlighting how Splatoon is more casual friendly. Dying in Splatoon and spawning seconds later and jumping straight to a team mate is less punishing then having to do a specific task over again.

In Mario you have basically limitless tries.  At worst, you'll be set back five minutes, and if history is any precedent, you'll have a get out of jail free card if you die more than several times.  And you can always skip the mission and do another one.  The penalty, going back for likely 2 minutes at most, is not extremely cruel.

In Splatoon if you die, you don't get to start over.  The penalty will contribute to you losing the match, as you lose valuable time.  And you don't get to simply jump to a teammate, because superjumping literally puts a giant target on your jump point.  Unless you're positive there are no enemies in the area, or that your teammates can cover you, then it's actually a pretty bad idea.  Super jumping actually isn't all that common for this reason.  Suggesting that you can just jump straight to your teammate is misleading at best.

Both games punish you in different ways that make sense for the genre.  I don't think either is more or less punishing.  They just do diffent things, because respawning wouldn't make sense in Mario, and going back to a checkpoint wouldn't make sense in Splatoon... Although that's exactly what happens in the single player mode.


I see you've completely ignored everything I said about the enemies.  I take it you accept that battling enemies with real intelligence that are not bound to any set pattern and can attack from any angle is more complex than battling enemies with simplistic set patterns that are generally placed so that you can see them in advance?