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onionberry said:
Random_Matt said:
So how does the weapon system work in Zelda?
Isn't there the usual boomerang, catapult, bow etc anymore?

those items are there from the beginning, with durability. You don't need to finish a dungeon for a new item, imagine skyrim with zelda items.

 

RolStoppable said:
Slarvax said:

No mention of weapon durability? That deserves a trigger warning. Also, the reward for all 900 korok seeds is literally shit.

I didn't mention the lack of a playable female character either. Why should I?

 

RolStoppable said:
Slarvax said:

No mention of weapon durability? That deserves a trigger warning. Also, the reward for all 900 korok seeds is literally shit.

I didn't mention the lack of a playable female character either. Why should I?

Personally, I think the review you have given is pretty good but that said the mention of a lack of a female character is not important. What is important is "Slarvax's" mention of the weapon durability mechanic.

I have seen reviews where the weapon durability is to be lauded and in others condemned. Personally, I don't have any issue with weapon durability and think it does add a more realist feel to a game if it is done correctly and IMHO it is not done correctly at least in the early stages of this game.

Pausing a game in the middle of a fight to change weapons because your last one broke is just busy work and breaks the immersion (the Souls games don't allow pausing). This would be acceptable if this type of thing happened once but multiple times during the same fight is not acceptable.

Games like the Souls series and The Witcher 3 (just to name a few) have the concept of weapon degradation and the requirement of weapon maintenance which is very easy to do since you can use repair kits in the field or visit a blacksmith as a priority when entering a town.