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I have been thinking about this, and I think the answer is yes. The parallels are obvious. But I don't want it to be solely From Software. I think they can work on the level design, atmosphere and lore with the Super Metroid guys screening decisions, much like how Aonuma and Miyamoto would screen decisions in Breath of the Wild's development. 

Compare maps of Dark Souls and a Metroid game. They both have the same level design and exploration patterns.