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cura said:
Not sure if this counts but here are some thing I would have like to have been included or changed:
- would like to swim to the bottom of pools / lakes as I had a sword knocked out of me near a pool and wasn't able to swim down to pick it up (guess I could have just reloaded from an earlier save point though)
- should be a way to repair weapons or make them last longer
- combat is fairly simplistic(?) and it would have been nice if they expanded it somewhat
- no endurance type of cave where you fight waves of stronger enemies -- think this is being added in DLC though
- ability to swap an item for another if your inventory if full rather than having to go to inventory, drop item item, and then pick up another one
- show the weapon / item stats as a number so if an enemy drops it, you can see what damage it does and can decide to pick it up or not -- at the moment it only has a red / green arrow indicating it's strength to your current weapon
- needs to be a recipe book so all the meals you discover a listed so you don't have to remember what ingredients to make a certain meal

That's all I can think of off the top of my head - they are nitpicky. The main issues are technical.

Also, I found the open world and that you can complete the game in your own order a double edge sword - I liked it eventually but initially I hated it -- I kept going to places that I was vastly under powered for and it just added needlessly to frustration.

I'm kinda experiencing the opposite atm. I went to places that attract me the most, desert and mountain climbing, which are pretty tough zones. After doing everything with the Rito and Gerudo I'm now in some green coastal area with mostly weak enemies, bit boring after Geruda and Hebra. When you're used to dmg 46 weapons dropping and now the best is dmg 12, zzzzz.

Another minor criticism, why bother training a horse if you can simply take one from an enemy and it has max bond instantly. There was this horse race I tried to do with a recent capture. Horse doesn't listen, makes me lose twice, horse ends up dead (fell into my sword a couple of times...) I take one from a koblin, easy win.

I also don't get the horse capture mechanic. So far they either always throw me off or it's instant success. What's the point of soothing or what are you supposed to do? One horse I kept chasing threw me off 6 times in a row after depleting nearly 3 stamina circles each time.