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Hrmmmmm, as someone who DOES really enjoy the game, I will say that the focus on the open world does seem to render elements like the four Guardians a bit anemic in terms of content. I probably spent longer just REACHING the various locales than I had to actually dealing with the preliminary entry quests, the Guardian battle, the Guardian dungeon, and the boss in each one.

In addition, an awful lot of the side quests seem to be purely fetch quests. o_o "Get me Goron spice, get me fifty bundles of wood, get me ten pieces of amber, get me get me get me...'

Now, none of that really bothers me cause I've spent three days straight in full 'I'M ON AN ADVENTURE! =D' mode, wandering from one end of Hyrule to the other; I think the game is really, really awesome when I'm just wandering, seeing what I bump into, because I've bumped into a lot of cool shit. I stumbled upon the Master Sword largely by accident, found some really cool creatures I won't spoil here, a weird maze that led to a shrine, etc. I'm sure the place is still riddled with secrets I haven't found- there are entire regions that serve no particular purpose to the main story, after all.

But whenever I try to focus more on any kind of 'to do list,' whether it was sidequests or the main plot, the game became somewhat less spectacular for me.

Oh, and I was kind of disappointed that beating the final boss doesn't seem to do... much of anything. o_O Does it even save the fact that you did it? When I was finished the Guardian quest in Gerudo, some Captain of the Guard asked if I wanted to join them; when I said 'sure!' she replied that 'Oh, well, the chief told me you're on a super important mission, so maybe after! ;D ' This was at a time I had defeated the Guardian, so I assumed that maybe there were some quests that popped up after Ganon was ganked. Buuuut nope, it just ended up reloading the save I made right before going into the boss room.

Final Fantasy 15 was kind of similar for me, but they at least gave you a cool shiny thing and let you 'go back' to a point where you weren't reminded of said end-game boss. x3 With Zelda there's a big, evil miasma-spewing castle and weekly blood moons to remind you 'HEY, GANON'S STILL THERE.' For whatever reason, every time a big open-world game goes the route of 'You Defeated The Scourge Of Humanity, Congratulations! Time To Go Back To Five Minutes Before You Did It And Pretend It Never Happened!' it kind of dents the accomplishment for me.

Would have much preferred something like 'Oh, Ganon has been slain, but there's still monsters to slay, remnants of his evil to mop up, so strap on your sword and go hunt em down!!!' Clear the evil stuff from the Castle, maybe stick Bolson Construction in there as if efforts to rebuild it were underway, sprinkle some Hylians throughout the countryside and call it a day. That's not even counting the potential DLC that could have expanded on the idea of actually rebuilding Hyrule.



Zanten, Doer Of The Things

Unless He Forgets In Which Case Zanten, Forgetter Of The Things

Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later

Or It Involves Moving Furniture, in Which Case Zanten, F*** You.